Question : unity smooth camera 2d
Answered by : ye-doy
public float FollowSpeed = 2f; public Transform Target; private void Update() { Vector3 newPosition = Target.position; newPosition.z = -10; transform.position = Vector3.Slerp(transform.position, newPosition, FollowSpeed * Time.deltaTime); }
Source : | Last Update : Sat, 02 Jul 22