Smooth Camera Follow Unity 2d

[Solved] Smooth Camera Follow Unity 2d | Csharp - Code Explorer | yomemimo.com
Question : camera follow player unity smooth

Answered by : tough-tern-ikljtw7kbi8a

// CAMERA FOLLOW PLAYER - IN FIXEDUPDATE
Vector3.SmoothDamp(cam.position, transform.position + cameraOffset, ref cameraVelocity, CameraFollowSmoothTime);
cam.position = cam.position + cameraVelocity * Time.deltaTime;

Source : | Last Update : Mon, 01 Feb 21

Question : unity smooth camera 2d

Answered by : ye-doy

 public float FollowSpeed = 2f; public Transform Target; private void Update() { Vector3 newPosition = Target.position; newPosition.z = -10; transform.position = Vector3.Slerp(transform.position, newPosition, FollowSpeed * Time.deltaTime); }

Source : | Last Update : Sat, 02 Jul 22

Question : unity camera follow player 3d smooth

Answered by : syed-ibadullah

Vector3.SmoothDamp(cam.position, transform.position + cameraOffset, ref cameraVelocity, CameraFollowSmoothTime);
cam.position = cam.position + cameraVelocity * Time.deltaTime;

Source : | Last Update : Sun, 13 Mar 22

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