Question : camera follow player unity smooth
Answered by : tough-tern-ikljtw7kbi8a
// CAMERA FOLLOW PLAYER - IN FIXEDUPDATE
Vector3.SmoothDamp(cam.position, transform.position + cameraOffset, ref cameraVelocity, CameraFollowSmoothTime);
cam.position = cam.position + cameraVelocity * Time.deltaTime;
Source : | Last Update : Mon, 01 Feb 21
Question : unity smooth camera 2d
Answered by : ye-doy
public float FollowSpeed = 2f; public Transform Target; private void Update() { Vector3 newPosition = Target.position; newPosition.z = -10; transform.position = Vector3.Slerp(transform.position, newPosition, FollowSpeed * Time.deltaTime); }
Source : | Last Update : Sat, 02 Jul 22
Question : unity camera follow player 3d smooth
Answered by : syed-ibadullah
Vector3.SmoothDamp(cam.position, transform.position + cameraOffset, ref cameraVelocity, CameraFollowSmoothTime);
cam.position = cam.position + cameraVelocity * Time.deltaTime;
Source : | Last Update : Sun, 13 Mar 22