Question : Point to mouse 2D Unity
Answered by : yellowed-yak-50xyze8xyzve
Vector3 difference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position; difference.Normalize(); float rotation_z = Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg; transform.rotation = Quaternion.Euler(0f, 0f, rotation_z + offset);
Source : | Last Update : Sat, 23 May 20