Question : unity rotation between 2 points
Answered by : silly-skylark-789ewme86l2z
transform.rotation = Quaternion.FromToRotation(Vector3.up, v3Pos2 - v3Pos1);
Source : | Last Update : Thu, 05 Nov 20
Answered by : silly-skylark-789ewme86l2z
transform.rotation = Quaternion.FromToRotation(Vector3.up, v3Pos2 - v3Pos1);
Source : | Last Update : Thu, 05 Nov 20