Unity Reflect Raycast

[Solved] Unity Reflect Raycast | Csharp - Code Explorer | yomemimo.com
Question : raycast unity

Answered by : xerothermic-xenomorph-iawoiggi7g3d

RaycastHit hit; // Does the ray intersect any objects excluding the player layer if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, layerMask)) { Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, Color.yellow); Debug.Log("Hit"); } else { Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * 1000, Color.white); Debug.Log("No Hit"); }

Source : | Last Update : Tue, 31 Dec 19

Question : unity reflect raycast

Answered by : lonely-locust-g6xaf428embc

Ray ray = new Ray(position, direction);
RaycastHit hit2;
if (Physics.Raycast(ray, out hit2, maxStepDistance))
{ reflDirection = Vector3.Reflect(direction, hit2.normal); hitPosition = hit2.point;
}
else
{ position += reflDirection * maxStepDistance;
}
Debug.DrawRay(hitPosition, reflDirection, Color.green);

Source : https://stackoverflow.com/questions/51931455/unity3d-bouncing-reflecting-raycast | Last Update : Wed, 09 Mar 22

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