Question : raycast unity
Answered by : xerothermic-xenomorph-iawoiggi7g3d
RaycastHit hit; // Does the ray intersect any objects excluding the player layer if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, layerMask)) { Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * hit.distance, Color.yellow); Debug.Log("Hit"); } else { Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.forward) * 1000, Color.white); Debug.Log("No Hit"); }
Source : | Last Update : Tue, 31 Dec 19
Question : unity reflect raycast
Answered by : lonely-locust-g6xaf428embc
Ray ray = new Ray(position, direction);
RaycastHit hit2;
if (Physics.Raycast(ray, out hit2, maxStepDistance))
{ reflDirection = Vector3.Reflect(direction, hit2.normal); hitPosition = hit2.point;
}
else
{ position += reflDirection * maxStepDistance;
}
Debug.DrawRay(hitPosition, reflDirection, Color.green);
Source : https://stackoverflow.com/questions/51931455/unity3d-bouncing-reflecting-raycast | Last Update : Wed, 09 Mar 22