Question : unity input system
Answered by : concerned-curlew
private void OnEnable()
{ playerInput = GetComponent<PlayerInput>(); playerInput.actions["Action"].performed += HandleAction
}
private void Update() { value = playerInput.actions["Value"].ReadValue<Vector2>();
}
private void HandleAction(InputAction.CallbackContext context)
{ HandleJump();
}
Source : | Last Update : Wed, 23 Mar 22