Unity Print Vs Debug Log

[Solved] Unity Print Vs Debug Log | Swift - Code Explorer | yomemimo.com
Question : debug.log unity

Answered by : comfortable-caterpillar-i6i9x3xhv978

Debug.Log("Hello, World");

Source : | Last Update : Sun, 17 May 20

Question : debug.log unity

Answered by : andreas-leonidou

using UnityEngine;
using System.Collections;
public class MyGameClass : MonoBehaviour
{ void Start() {	Debug.Log("Logging Message to Console");	Debug.LogWarning("Logging Warning to Console"); Debug.LogError("Logging Error to Console"); }
}

Source : | Last Update : Thu, 19 May 22

Question : unity print vs debug log

Answered by : mandms05

In Unity C#, Debug.Log() and print() are functionally identical
print() is just a bit easier to remember than Debug.Log()
print() is inherited from the MonoBehavior class, so any project without
public class ExampleClass : MonoBehavior {}
will not be able to use print()

Source : | Last Update : Wed, 15 Jun 22

Answers related to unity print vs debug log

Code Explorer Popular Question For Swift