Question : bevy assets image as sprite
Answered by : zwazel
fn setup_entities(mut commands: Commands, asset_server: Res<AssetServer>, mut texture_atlases: ResMut<Assets<TextureAtlas>>) { let texture_handle = asset_server.load("sprites/spritesheet.png"); let texture_atlas = TextureAtlas::from_grid(texture_handle, Vec2::new(32.0, 32.0), 1, 1); // the scales and how many rows/cols there are let texture_atlas_handle = texture_atlases.add(texture_atlas); commands .spawn_bundle(SpriteSheetBundle { texture_atlas: texture_atlas_handle.clone(), sprite: TextureAtlasSprite::new(0), ..Default::default() }) ;
}
Source : https://medium.com/pragmatic-programmers/trying-out-the-rust-bevy-engine-e97c5c950504 | Last Update : Fri, 15 Apr 22