Question : how to stop a renderstepped loop in lua
Answered by : clever-cassowary-vzzjky5ab107
local runServ = game:GetService("RunService")
runServ:BindToRenderStep("test", Enum.RenderPriority.Camera.Value, function() print("ran")
end)
wait(2)
runServ:UnbindFromRenderStep("test")
Source : | Last Update : Thu, 22 Oct 20