How To Stop A Renderstepped Loop In Lua

[Solved] How To Stop A Renderstepped Loop In Lua | Lua - Code Explorer | yomemimo.com
Question : how to stop a renderstepped loop in lua

Answered by : clever-cassowary-vzzjky5ab107

local runServ = game:GetService("RunService")
runServ:BindToRenderStep("test", Enum.RenderPriority.Camera.Value, function()	print("ran")
end)
wait(2)
runServ:UnbindFromRenderStep("test")

Source : | Last Update : Thu, 22 Oct 20

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